Training description

Whether it is illustrative or cinematographic, the art of the image is an art of communication, a synthetic art, a universal language. The art of the image needs a critical and open mind, a self-awareness, a good working method and an efficient time management.

Our programme is composed of 2 media: illustration and animation. This section focuses on the approach of digital, traditional and improvised techniques.
The software training is common to both fields in order to build bridges between those two media and promote the multiplicity of techniques. This ensures a better professional integration and reactivity for the students.

This section, which comprises two training years, focuses on making the students autonomous in relation to all the requirements of their daily work, their work placement and their final project. At the end of the programme, the students will be ready to face the realities of and to meet the requirements in their professional field.

The teaching team is specialised and comes from the animation and illustration fields. Most teachers are currently working in the sector they are teaching. They lend credibility and bring in the reality of the field, which is useful to grasp the industry requirements.

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Works by the 2D animation and digital illustration students

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Practical information

Digital and creative media
Namur, Belgium

Day courses

French

Summary of 3 years

Your academic background

01 1st year

The modules proposed during the first year allow you to get familiar with the different domains of computer graphics and gain the necessary theoretical and practical knowledge to start then a specific programme in a section.

 

02 2nd year

The second year is dedicated to still and moving image software learning. The students discover this software during specific daily exercises and workshops which put them in intense creative conditions.

At the end of each semester, an exam is organised. It covers the skills set gained during the different technical courses and is conducted in the two fields covered by the section during the two semesters.

This exam calls on the students’ ability to handle a production schedule as well as using their main strengths that they developed during the learning exercises.
The objects to present are an illustration book and/or a 2D animation short movie based on the mixed or computer graphics techniques chosen by the student.

 

 

03 3rd year

At the end of the second year, the students have gained the necessary skills to tackle the preproduction and production steps of their graduation project which is, according to each student’s skills, an illustration project or an animation project.

The graduation year is punctuated with a three-month work placement in a company. During that work placement, the students will have to face their future professional life and can therefore put their technical skills and their reactivity into practice.

 

Outlets

What do you want to become?
  • Character designer
  • Set designer
  • Illustrator
  • Storyboard artist
  • Color Artist
  • Animator
  • Animator assistant
  • Inbetweener
  • Motion designer
  • Post production technician
  • Access to a master’s programme

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Are you interested in this training?

Contact the coordinator.

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