Bachelor's Degree Video Game Technical Art
In thirty years only, video games moved from a hobby status to one of the biggest entertainment industry.
This extraordinary growth can only be sustained by supplying new highly specialized professionals on the labour market, because the complex technologies used in this domain need a special training more than ever for those who want to enter that extremely competitive field.
Thanks to partnerships with the key companies in the video games industry such as Sony Computer Entertainment and the availability of exclusive material (developing systems and professional engines), the video game programme offers you to develop cutting-edge skills in the most promising fields of this industry and this programme takes place in the exact same teaching environment you will find later in the industry.
The teaching team, who is coming from the video games industry, is composed of teachers working actively in the sector. What’s the point? We want to offer a programme that is on the cutting-edge of market trends. This way, we ensure our graduated students that they will be ready to face the most recent technologies required for the job.
Creative parts: procedural material design, shaders, particle systems, special effects, game layout.
Technical parts: integration of the different video game professions, design and game prototype programming, helping tools design for game design and editing.
The technical artists are in the heart of the video game design, between artistic creation and programming. The most technical angles of this profession have thus to be mastered: design tools, production pipelines and technical constraints have to be well-known. The technical artists are also responsible for integration and automation problems in the developing teams. Programming and scripting mastery are therefore necessary.
Summary of 3 years
01 1st year
The modules proposed during the first year allow you to get familiar with the different domains of computer graphics and gain the necessary theoretical and practical knowledge to start then a specific programme in a section.
02 2nd year
Courses and lab work.
Integrated project at the end of the academic year
03 3rd year
Practical exercises in parallel with a group project gathering in the same team different profiles coming from different video games fields.
This year ends with a work placement in a company.
- Technical artiste
- Game play programmer
- Artist (2D/3D, character, environement,…)
- Level designer
- Game designer
Are you interested in this training?
Contact the coordinator.