Training description

The modules proposed during the first year allow the student to get familiar with the different domains of computer graphics and gain the necessary theoretical and practical knowledge to start then a specific programme in a section: 3D Animation, 3D Visual effects, Game Art in video games, Game Development in video games, Tech Art in video game, Web and Mobile Design, 2D Animation and Illustration, Graphic and advertising communication or Image Réelle (shooting, processing, broadcasting and scenic devices).

Methodology:
A great variety of teaching methods is proposed (theory-practice intertwining, group work, individual and collaborative projects, transversal workshops) in order to develop the independence, the collaboration spirit and the creativity in students.

In English?
The students who want to improve their English skills can follow most of the courses of the first year in English.

Our advantages:

  • Teachers from varied fields and students from different backgrounds. Altogether, it allows us to offer an original programme built on the contributions of each of its members.
  • Because our students have countless projects in their mind but sometimes have difficulties carrying them out, they have the opportunity to get trained and advised in the process of launching their entrepreneurial project.

Discover more resources, information and student works on our Padlet!

View courses grid

 

Vidéo promotionnelle de l'option

Practical information

Digital and creative media
Namur, Belgium

Day courses

French or English

Summary of 3 years

Your academic background

01 1st year

The modules proposed during the first year allow you to get familiar with the different domains of computer graphics and gain the necessary theoretical and practical knowledge to start then a specific programme in a section.

 

02 2nd year

From the second year on, you gain specific and cutting-edge skills in the section you chose. The richness of the approached contents, the projects that you have to carry out and the requirements you have to meet in terms of skills result in a particularly dense programme which is an essential junction leading to the graduation year.

Note: The sections are regularly reviewed according to the sector development.

03 3rd year

The graduation year leads the student to discover the professional world through work placements in companies. Those can be carried out in many countries, in Europe or on another continent altogether. This graduation year also invites the students to demonstrate the acquired skills by completing a final year project, which will be assessed by a professional board of examiners.

 

Outlets

What do you want to become?

At the heart of technological development, computer graphics design offers many job prospects. Visit the page of the section which interests you the most to learn more.

View all honours year

Are you interested in this training?

Contact the coordinator.

Download brochure